There's no doubt, virtual reality is back, and with some incredible VR headsets in development, the best is still yet to come.
Virtual reality (VR) is an immersive experience in which your head movements are tracked in a three dimensional world, making it suited to games and even movies.
While VR was a non-starter back in the 90s, developers are now creating mind-blowing experiences, which look set to revolutionise gaming. The most incredible thing is that the latest and greatest VR experiences don't require mind-bending technology.
Yes, the likes of Oculus Rift and Avegent Glyph look fairly futuristic, some of the best experiences out there today just require a smartphone, a cardboard box and a bit of trial and error. There are tonnes of great Google Cardboard apps and games which anyone can try, for an insight into what this new world of VR has to offer.
But what are the best VR headsets and which one should you choose? We've created the
definitive list of the most gob-smackingly awesome devices just waiting to be
strapped to your bonce. Read on for the full list.
Samsung’s entry into
VR has delivered one of the best all-round and consumer friendly headsets on
the market, albeit, with a restrictive walled garden that we’re becoming
accustomed to with its wearable offerings.
The Gear VR is an
Oculus Rift powered device that uses a Samsung Galaxy Note 4 acting as its
processor and display. The Note 4 simply slots in front of the lenses, into a
Micro USB dock, and uses its 2560 x 1440
Super AMOLED display as your screen. What you get is a split VR resolution of
1280 x 1440 for each eye. That’s with a 60Hz refresh rate and a 96 degree field
It’s already added a
host of games and a whole marketplace of VR video content called Milk VR, which
is available in the US.
In our Samsung Gear VR review, we said that “Samsung’s first VR headset is an awesome peek into the future of VR for the rest of us and we’re betting on Samsung to make good on its promise to get enough movies, games and VR experiences onto the Gear VR as possible.”
Of course, Oculus Rift is the virtual reality headset that started the current hysteria . Developed by 21-year-old engineer Palmer Luckey, funded via Kickstarter and snapped by by Facebook for a cool $2bn, the Rift plugs into your computer's DVI and USB ports and tracks your head movements to provide 3D imagery to its stereo screens.
The latest version – dubbed Crescent Bay – brings 360 degree perspectives and 1080p visuals to the table, as well as supercharged head tracking, so it can detect infinitesimally small movements.
The device that took everyone off guard, Microsoft HoloLens is half virtual and half augmented reality. The device merges real world elements with virtual ‘holographic’ images, meaning you can look at your Minecraft world on your kitchen table, or walk around the surface of Mars in your living room.
Using Kinect-style tech to recognise gestures and voice commands, the headset has a 120 degree field of vision on both axis, and is capable of ‘high definition’ visuals. What’s more, there’s no connection to a PC – a full Windows 10 system is built into the headset and runs off a battery. Yes, we can’t wait to see how long that lasts either.
There’s no word on a release date, and it’s unlikely to be a reality until 2016.
Sony Project Morpheus
Morpheus, Sony’s VR headset for PlayStation, is “just an R&D project” according to European PlayStation boss Jim Ryan, so we’re not expecting it to land any time soon. However, that doesn’t mean it’s not darned exciting.
While its specs lag a
little behind the latest version of Oculus and Samsung Gear VR – there’s only a
90 degree field of vision – there’s 1080p for each eye, and a list of
compatible games that would make any PlayStation fan salivate.
This simply needs to
Carl Zeiss VR One
Like the Samsung Gear VR, the hardware power for this Carl Zeiss branded headset comes from your smartphone. Unlike Sammy’s effort, however, you’re not tied to just one mobile with the Zeiss VR One; it will play ball with any iOS or Android handset between 4.7 and 5.2 inches.
It packs a media
player for the likes of pictures and YouTube videos and an AR app for augmented
experiences, open source Unity3D SDK (iOS and Android) mean there’s plenty of
scope for development.
What’s more, with lens
mater Carl Zeiss doing the optics, there’s plenty of promise.
The majority of these
headsets are large and heavy, but Avegant's Glyph is far sleeker and smaller.
Its svelte size is due to its display technology: rather than using
conventional smartphone-like screens to present imagery, it uses an array of
micro mirrors to reflect an image directly into your retina.
It can be worn like a
pair of headphones until you pull the screen down over your eyes, where you can
enjoy 1,280 x 720 for each eyeball. While it’s limited to a 45 degrees field of
view, the micro mirror array is said to reduce motion sickness and eye fatigue.
Razer’s OSVR isn’t a rival to the likes of Oculus Rift, Project Morpheus and Samsung Gear VR – and again, there’s little chance of it making into living rooms any time soon. It’s intended to make life easier for developers to make applications VR hardware – without technical (software and hardware) limitations getting in their way.
Open source is the big buzz word, breaking down limitations that hinder development even on Oculus Rift. Don’t expect to see a consumer version until 2016 at the earliest.
Not to be outdone, Google has announced its Cardboard virtual reality headset. Popping a smartphone into a cardboard container and then strapping it to your head may sound like a joke, but it actually works and it could become a low-cost way to experience virtual reality.
After all, your smartphone contains all the necessary gyroscopic sensors and positioning systems to accurately track your head movements. Related is Durovis' Dive, which is essentially the same thing made of higher quality and more sweat-resistant materials.
Archos VR Headset
Essentially Google cardboard but, er, not cardboard, Archos' attempt at bringing mobile VR experiences to the masses that was announced in October.
The Archos VR Headset works with any smartphone with a screen sized 6-inches or less, and the French company claims it will work with iOS, Android and Windows Phone - although you'll be hard pressed finding any developers knocking out VR apps and demos for Microsoft's mobile platform.
Source: THE BEST VR HEADSETS
The best VR headsets " data-width="50" data-layout="button_count" data-action="like" data-show-faces="true" data-share="true">