Virtual Nose Can Reduce VR Nausea

Can a virtual nose be the answer to Virtual Reality nausea?

Anyone who owns a DK2 or played with a VR device long enough is probably aware of the more common problems with Virtual Reality is the feeling of motion sickness. This is particularly problematic when using a controller to move around which does not reflect your real world movement.

The nausea is essentially caused by the eyes seeing motion and the brain registering it as such, but the body feels no motion, and this confuses our brains and the nausea kicks in.

There may however be a solution which may make experiencing virtual reality a little more tolerable, by adding a fake virtual nose.

Researchers have been searching for possible solutions to prevent the motion sickness feeling, and one researcher may have hit a solution on the nose, literally.

Purdue University assistant professor Dave Whittinghill is one of the many people looking into simulator sickness, and one of his undergraduate research assistants suggested the insertion of a nose, something we all see in everyday life even though our brains subconsciously block it out of our peripheral vision. This may sounds like a rather stupid addition but actually worked to some degree. The team measured increased time in two VR simulations, averaging 94.2 seconds longer in a calm villa tour, and 2.2 seconds longer in a rollercoaster simulator.

This research suggests that even though we tune our noses out from our conscious attention, our brains pay attention to their presence subconsciously.

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