Dave & Busters (D&B) is starting to look dated. PC games and consoles look better and offer better experiences.
Virtual Reality was always something that could make itself at home in Dave & Busters. In fact it was at D&B I first tried a DK1.
To bring real VR into the D&B they have partnered with VRcade to show off their all-in-one wireless VR system that delivers an interactive experience by combining the latest advancements in immersive head mounted displays, motion capture systems, and real-time 3D engines, VRcade systems deliver a high fidelity (undisclosed resolution), low-latency experience that makes the VRcade Gridspace a 3D human interface.
The technology is wireless and can scale in a room as small as 15′x15′ or as large as 150′x75′ (~11,000 square feet), users are able to explore and interact with virtual environments with no wires and completely intuitive movements. The experience is advertised to be fluid, seamless, natural and completely intuitive.
VRcade will be frequently upgrading the system to the best equipment as technology progresses. They make many components of the system in-house, but expect pieces to be upgraded and swapped out as technology grows. For instance, if a new VR headset comes out or newer, faster tracking solution is released, they will quickly modify the system and provide updates to the software to support new configurations. Presumably D&B will be paying a maintenance fee for these "free" upgrades.
The VRcade platform is designed to integrate with a number of game engines, such as Unity 5 and Unreal Engine 4. This makes porting existing VR games into VRcade experiences and even non-VR titles a far easier effort.
VRcade is starting out with two games, Time Zombies, a zombie survival shooter, and Interstellar Marine’s Bullseye, a target shooting range. If you're in the San Jose Northern California area then you can try VRcade for yourself. Just head on over to Milpitas where tickets are $5 for a game.
Dave & Buster's NEW Wireless VR System from VRcade" data-width="50" data-layout="button_count" data-action="like" data-show-faces="true" data-share="true">