Frontier Releases Elite Dangerous With Full Oculus Rift Support


Full article

Elite Dangerous v1.0.0.0

The official Elite Dangerous release is now available for download with full Oculus Rift Support.
If you're not part of the now old beta program, you can download the full game in the US here, UK version is here

Follow our instructions for how to set up and configure Elite Dangerous for the Oculus Rift DK2

I first played Elite back on the Commodore 64 after waiting 15 minutes for it to load from tape. I never made it to the Elite ranking only to the Deadly ranking. I played it again on the PC with a game called Elite: Plus programmed by Chris Sawyer in 1991. In Elite: Plus I did make it the Elite status. It was much easier.
Now today, December 16th 2014 I venture again into the world of Elite: Dangerous. Except this time on the Oculus Rift.
If you would like to try the old versions, amazing you can from the eliteforever site. I played the Commodore 64 version (even includes the C64 Emulator)

Here is a little history of the Elite game from Wikipedia

Elite is a seminal space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in 1984. Elite's open-ended game model, advanced game engine and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history.[1] The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite".

Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.

The game was followed by the sequels Frontier: Elite II in 1993 and Frontier: First Encounters in 1995, which introduced Newtonian physics, realistic star systems and seamless freeform planetary landings. A third sequel, Elite: Dangerous, began crowdfunding in 2012 and was launched as a pre-beta in 2014.

Elite proved hugely influential, serving as a model for other games including Wing Commander: Privateer, Grand Theft Auto,[2] Eve Online,[3][4] Freelancer, the X series and No Man's Sky.[5]

Non-Acorn versions were each first published by Firebird, Imagineer and Hybrid. Subsequently Frontier Developments has claimed the game to be a "Game by Frontier",[6] to be part of its own back catalogue[7] and all the rights in the game to have been owned by David Braben.[8]