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Oculus Releases 0.8.0.0 Oculus SDK

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Oculus have released their latest SDK bringing the version number up to 0.8.0.0 and including a host of new features including Iimproved support for Windows 10 and a bunch of developer niceties.


You will need to update your graphics driver as follows:


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New Features

The following are new features for the Oculus SDK and runtime:

  • Improved support for Windows 10.
  • Added ovrGetSessionStatus, which returns whether the headset is present and whether it has VR focus and can render to the headset.
  • Added ovrDetect to OVRCAPIUtil.h , which enables you to detect the presence of a headset without initializing LibOVR. This can be useful when a game has VR and non-VR modes.
  • Added HandStatusFlags to ovrTrackingState, which specifies whether the the Oculus Touch controllers are being tracked. Status includes orientation and position.
  • Added SensorSampleTime to ovrLayerEyeFov, which specifies when the render pose was calculated. This is useful for measuring application tracking latency.
  • Added ovrGetTrackingCaps to get the tracking capabilities of the device.
  • Usage of ovrConfigureTracking is no longer needed unless you want to disable tracking features. By default, ovrCreate enables the full tracking capabilities supported by any given device.
  • Added ovrLayerHudMode, which enables the headset user to see information about a layer.
  • Added ovrControllerTypeNone and ovrControllerTypeXBox to ovrControllerType.
  • The Oculus Debug Tool was added to simplify troubleshooting. For more information see Oculus Debug Tool.

Runtime Changes

Changes include:

API Changes

This release represents a major revision of the API. Changes to the API include:

  • Applications no longer need to call ovrConfigureTracking. ovrCreate automatically enables the full tracking capabilities supported by any given device.
  • Replaced ovrGetFrameTiming with ovrGetPredictedDisplayTime.
  • Added latencyMarker to ovrTrackingState. When set to ovrTrue, this indicates that it will be used in the rendering loop and will be used to calculate latency.
  • To emphasize the session model, renamed ovrHmd to ovrSession and hmd to session.
  • ovrLayerTypeQuadInWorld and ovrLayerTypeQuadHeadLocked were renamed to ovrLayerTypeQuad and are now differentiated by the ovrLayerFlagHeadLocked flag.
  • Added ovrMaxLayerCount, which sets the maximum number of layers to 32.
  • Removed ovrInitServerOptional. If you use this to detect whether the OVRService is available, periodically call ovrInitialize or poll ovrDetect instead.
  • Removed ovrTrackingCap_Idle from ovrTrackingCaps.
  • Known Issues
The following are known issues:

  • The Oculus service might crash when gathering Diagnostic Logs from the Oculus Config Util. If this happens, the service automatically restarts and the logs will not be lost.

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AUTHOR

Steven Paterson

Based in California. I am Scottish, I like Scotch and, oh yeah, a little VR too.

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