Until Oculus releases their first consumer device in Q1 2016 we continue to receive spotty Oculus support in existing games. As is always the case there are exceptions such as the excellent Oculus Rift support in Elite Dangerous.
I am happy to say that we can now add the flagship racing simulation Project Cars from Slightly Mad Studios to this list. The studio has recently updated their Project Cars to support the latest Oculus Rift 0.7.0.0 & 0.8.0.0 SDKs and some much appreciated Oculus specific updates such as:
- Improved support for Oculus Rift rendering to desktop and headset simultaneously.
- Added command line option -vrfullscreen for use when using second screen, to use whole screen instead of windowed mode.
- Amended driver head offset when in Oculus Rift mode – defaults to 0.0 but can be set using command line -vreyeoffset amount.
- Added HUD position editing control keys to the existing HUD editing setup: AD – left/right, WS – up/down, ZE – in/out. (Note that this doesn't save yet between game restarts. We have this working internally now but it missed this patch, so will be coming your way very soon)
- HUD and Menu system is now located in world and car space instead of attached to the player’s head.